Summary

Today, we’re excited to announce a partnership with Gerpho3D, a Photogrammetry scanning company based in Bordeaux, France as a content provider for Puzzling Places.

Together, we will be using some of their fantastic aerial scans of French chateaus, forts and castles, cityscapes, and more to turn them into puzzles for Puzzling Places.

Down the line, as we get closer to the full game’s release, we will be announcing more details about the upcoming puzzles as well as more content partnerships with Photogrammetry companies.

About Gerpho3D

Gerpho3D pioneered the use of large scale photogrammetry to create “3D aerial photos” in 2012, when this…

Today, we have an very exciting announcement to make — Puzzling Places is coming to PlayStation VR!

We are excited to work with Sony to bring Puzzling Places to PlayStation VR in Winter of 2021, bringing meditative VR puzzling to a whole new audience.

What does this mean for the Puzzling Places on Oculus Quest?

We’re still continuing to develop Puzzling Places for Oculus Quest and Quest 2.

We are currently waiting to hear back from Oculus about bringing Puzzling Places to the Oculus Quest Store and will post any updates as soon as they are available.

Puzzling Places — Beta

If you’d like to get your hands on some of our puzzles, Puzzling…

In February, we migrated our original Puzzling Places [Prototype] to Oculus’s new App Lab platform under a new name: Puzzling Places — Beta!

Today, we’re launching Puzzling Places — Beta v4.1, our biggest feature and content update to our free preview app yet, which will now be the main app to play Patreon puzzles with moving forward.

Update v4.1

The update includes a total of 6 puzzles to play (one new freebie!!), ranging between 20 pieces all the way to 200 pieces, with new and immersive soundscapes, new audio regions, updated environments, and more.

Puzzling Places — Beta now…

Making your 3D scan post look great

Intro

Being a Photogrammetry artist and posting on Sketchfab for quite a few years, I’ve developed a workflow for uploading pieces to Sketchfab and making them look great.

This post covers:

  • Cropping your scan to have clean mesh borders.
  • Optimizing for Sketchfab upload limits (and performance).
  • Adjusting Sketchfab’s 3D settings to make the viewing experience great.

This post assumes that you know the basics of capturing for Photogrammetry and using Photogrammetry processing software. For a more basic guide, refer to my Getting Started with Photogrammetry post.

Gear used in example scan

Camera:

  • iPhone X

Software:

Planning and executing a large-scale aerial Photogrammetry project

Screencap of our data in Reality Capture

This is part one of a three-part series, where we explain the details of some of the large challenges we faced while making this Photogrammetry VR Experience we made for Audi’s CES 2020 demo.

Further reading —

Background

This year at CES 2020, Audi showed off their latest autonomous vehicle (AV) concept, the Audi AI:ME equipped with a VR headset as part of the in-car entertainment system for the passengers.

While wearing the headset, the passengers were transported…

Tips for people using RC, running into trouble and not finding enough documentation about it to figure out what to do.

I will be adding more to this as I encounter issues and overcome them.

If you have any more troubleshooting suggestions, feel free to reach out via Twitter DM.

Problem

Alignment immediately fails. “Feature detection completed in 0 seconds”

Solution: Reset Alignment settings and try again.

After resetting, you can change certain settings and try again. This time, it most likely will not immediately fail.

EDIT: A member of the RC team responded with a solution as well:

If you…

A Comprehensive Guide

Over the past 2.5 years, I’ve had the privilege of talking with some of the most brilliant designers, scientists, and engineers about their craft to understand the underlying principles that make it all work.

We’ve covered everything from Design, Science, Technology, Culture & Society, and Art of the emerging Spatial Computing industry.

Find us on iTunes, Youtube, Spotify, or any other podcast app to download every new episode.

Here are some of our favorite episodes categorized for you to binge through:

Design

Interaction Design

Game Design

Interior Scanning: Gear, Capture Process, Mesh Cleanup.

Brief Introduction

This month, I started a series of tutorials (Read Part 1 here) on the basic techniques of 3D scanning technique called Photogrammetry, which is used to create incredibly detailed and photorealistic 3D scans of environments, people, objects, anything!

Interior Photogrammetry

Scanning indoor places has its own set of tricks to know and learn from.

Challenging subjects:

  • white walls / walls with no distinguishable features
  • windows/glass
  • reflective surfaces

Typically LIDAR laser scanners have been used by construction companies to map out interior spaces, however its price can be totally unreasonable (ranging from 10–100k) for a one-man army like me.

This series are the steps in…

Capturing the world in a Volumetric data format

Drone Photogrammetry in RealityCapture

With the recent advancements in computer vision, spatial computing devices (VR/AR headsets), high quality cameras in our pockets, and open sourced software, a 3D capturing method called Photogrammetry is becoming more accessible to game developers, photographers, as well as VFX artists.

You’ve probably seen all the cool videos, played games with hyper-realistic assets (like, or even visited Photogrammetry locations in VR. So, here’s how to get your feet wet into capturing Photogrammetry with your smartphone and free software!

Cologne Cathedral in Realities: https://www.youtube.com/watch?v=fnXehd7oxto

Pre-Requirements:

  • Camera (I’ll be using an iPhone 7 Plus for this tutorial)
  • a PC w/ Nvidia GPU (highly…

(Without having to buy actual monitors)

Finding space for multiple monitors on your desk can be tricky. Getting desk mounts, mounting plates, and spending a couple hundred on a nice, high-res monitors can easily get expensive. The benefits of dual displays have been widely reported and talked about, so it’s most definitely worth exploring.

Using Bigscreen on a HTC Vive/Oculus Rift, you can do way more with multiple monitors without even having to buy physical screens!

Option 1: Buy display emulators “Headless Ghosts” [$10–$20]

There are a few ways to trick your PC into creating multiple screens. The simplest option would be to get a Display Emulator.

Azad Balabanian

Photogrammetry @realities.io, Host of the ResearchVR Podcast @researchvrcast

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